CompetitionOpportunity

HackingDisinfodemic – a Global Media and Information Literacy Youth Hackathon

Self Funded

Opening Date
October 5, 2020
Time Left
Time Zone
Paris time

HackingDisinfodemic – a Global Media and Information Literacy Youth Hackathon

Deadline
October 12, 2020
hack-02

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Opportunity Type

Opportunity Type
Competition
Funding Type
Self Funded

Description

Description

COVID-19 has confronted the world with a new wave of disinformation. Media and information literate youth have a pivotal role to play to resolve this challenge. HackingDisinfodemic is a global competition on MIL targeting youth, organized in the framework of Global MIL Week 2020, which will be commemorated from 24 to 31 October, under the theme of “Resisting Disinfodemic: Media and Information Literacy for Everyone and by Everyone”.

 

UNESCO and partners are calling on youth worldwide to participate in this four-week virtual hackathon to design innovative solutions to disinfodemic and related online challenges.

 

The Hackathon will follow the theme of MIL against disinfodemic. It complements the mainstreaming of young men and women in the Global MIL Week In-Focus Sessions by enabling more significant youth leadership. Youth from local schools, universities, youth centres and youth organizations, as well as youth leaders from around the globe, are invited to participate. The winning teams and the outcome of the Hackathon will be presented during a dedicated online Press Conference on 27 October 2020.

 

This initiative builds on the first Global MIL Hackathon organized during Global MIL Week 2018, and the CodeTheCurve Hackathon organized by UNESCO earlier this year.

Eligibilities

Eligibilities

Any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO*. No previous coding background is required. Experience and expertise in game, mobile application, website and radio development would be an asset.

Benefits

Benefits

Winning teams will gain

 

  • Opportunity to pre-launch the projects globally during an online press conference
  • Interviews with potential donors and partners
  • Invitation to UNESCO’s Global MIL Week 2021 Feature Events
  • Two-day mentoring offered by a team of world-class MIL and game experts
  • A participation certificate from UNESCO and the Republic of Korea
  • Recognition through a UNESCO press release and various channels

Program Venue

Program Venue
Online
Program Country
Online

Eligible Regions

Eligible Regions

All Regions

Eligible Countries

All Countries

Eligible Regions
select_all_regions

Eligible Countries

Eligible Countries
Afghanistan, Albania, Algeria, Andorra, Argentina, Angola, Africa, Antigua and Barbuda, Armenia, Australia, Austria, Azerbaijan, Bahamas, Bahrain, Bangladesh, Barbados, Belarus, Belgium, Belize, Benin, Bermuda, Bhutan, Bolivia, Bosnia and Herzegovina, Botswana, Brazil, Brunei, Bulgaria, Burkina Faso, Burundi, Cabo Verde, Cambodia, Cameroon, Canada, Cape Verde, Central African Republic, Chad, Chile, China, Colombia, Comoros, Congo, Democratic Republic, Costa Rica, Cote d’Ivoire, Croatia, Cuba, Cyprus, Czechia, Denmark, Djibouti, Dominica, Dominican Republic, Ecuador, Egypt, El Salvador, Equatorial Guinea, Eritrea, Estonia, Eswatini (formerly Swaziland), Ethiopia, Fiji, Finland, France, Gabon, Gambia, Georgia, Germany, Ghana, Greece, Greenland, Grenada, Guatemala, Guinea, Guinea-Bissau, Guyana, Haiti, Honduras, Hong Kong, Iceland, India, Indonesia, Iran, Iraq, Ireland, Israel, Italy, Jamaica, Japan, Jordan, Kazakhstan, Kenya, Kiribati, Kosovo, Kuwait, Kyrgyzstan, Laos, Latvia, Lebanon, Lesotho, Liberia, Libya, Liechtenstein, Lithuania, Luxembourg, Madagascar, Malawi, Malaysia, Maldives, Mali, Malta, Marshall Islands, Mauritania, Mauritius, Mexico, Micronesia, Moldova, Monaco, Mongolia, Montenegro, Morocco, Mozambique, Myanmar (formerly Burma), Namibia, Nauru, Nepal, Netherlands, New Zealand, Nicaragua, Niger, Nigeria, North Korea, North Macedonia (formerly Macedonia), Norway, Oman, Pakistan, Palau, Palestine, Panama, Papua New Guinea, Paraguay, Peru, Philippines, Poland, Portugal, Qatar, Romania, Russian Federation, Rwanda, Saint Kitts and Nevis, Saint Lucia, Saint Vincent and the Grenadines, Samoa, San Marino, Sao Tome and Principe, Saudi Arabia, Senegal, Serbia, Seychelles, Sierra Leone, Singapore, Slovakia, Slovenia, Solomon Islands, Somalia, South Africa, South Korea, South Sudan, Spain, Sri Lanka, Sudan, Suriname, Sweden, Switzerland, Syria, Taiwan, Tajikistan, Tanzania, Thailand, Timor-Leste, Tunisia, Togo, Tonga, Trinidad and Tobago, Turkey, Turkmenistan, Tuvalu, Uganda, Ukraine, UAE, UK, USA, Uruguay, Uzbekistan, Vanuatu, Vatican City (Holy See), Venezuela, Vietnam, Western Sahara, Yemen, Zambia, Zimbabwe, Hungary, Cook Island

Application Process

ADDITIONAL INFORMATION

ADDITIONAL INFORMATION

Timeline

  • 5-12 October 2020: Call for applications
  • 13 October 2020: Announcement of shortlisted participants
  • 14-15 October 2020: Two-day mentoring on MIL and the hackathon
  • 16 and 19 October 2020: Two-day hacking
  • 19 October 2020: Submission of pitches
  • 20-23 October 2020: Judging process
  • 23 October 2020: Announcement of winners
  • 27 October 2020: Press Conference “Youth Tackling the Disinfodemic: Outcome of the Global MIL Youth Hackathon”

 

Task and challenges

Design innovative and creative solutions to one of the three challenges below:

  • Media and information literacy to counter the COVID-19 disinfodemic
  • Media and information literacy to fight discrimination
  • Media and information literacy to combat online privacy and data protection infringements

 

Solution categories

  • Game
  • Application/Website
  • Radio programme/Podcast
  • Creative community-based intervention (non-technology focused)

 

Submission format

Prototype of the solution and a 3-minute video pitch (a creative format is strongly recommended), which must present:

  • Problem statement, objectives and alignment with one of the three challenges
  • Explanation of the prototype
  • Feasibility
  • Audience
  • Deployment strategies
  • Business model and evidence of market validation
  • Sustainability

 

Mentoring modules

  • Media and information literacy
  • Prototyping, pitching, and storytelling
  • Game development
  • App development
  • Website development
  • Radio programming
  • Innovating with or without new technology

 

Jury
The jury members will include representatives from UNESCO, Republic of Korea, World Health Organization, United Nations Population Fund, the UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), IBM, Twitter, the UNESCO MIL Alliance, and the UNESCO-UNAOC MIL and Intercultural Dialogue University Network.

 

Evaluation criteria
  • Consistency
  • Excellence
  • Feasibility and Sustainability
  • Potential Impact

 

About Global MIL Week 2020

Under the theme “Resisting Disinfodemic: Media and Information Literacy for Everyone and, by Everyone”, Global MIL Week 2020 will respond to the exponentially increasing demand for MIL worldwide. It highlights the necessity of recognizing our shared interest in improving everyone’s competencies to interact with media, technology, and information, in order that they can be engaged in societies as critical-thinking citizens. It also underlines the pivotal role of MIL in fostering quality journalism, creative and purposeful use of digital technologies, critical access to information and freedom of expression, which all have implications on how we can individually and collectively overcome disinformation and misinformation.

Self Funded

Opening Date
October 5, 2020
Time Left
Time Zone
Paris time

HackingDisinfodemic – a Global Media and Information Literacy Youth Hackathon

Deadline
October 12, 2020
hack-02

Share on

Opportunity Type

Opportunity Type Type
Competition
Job Type
Full Time

Description

Description

COVID-19 has confronted the world with a new wave of disinformation. Media and information literate youth have a pivotal role to play to resolve this challenge. HackingDisinfodemic is a global competition on MIL targeting youth, organized in the framework of Global MIL Week 2020, which will be commemorated from 24 to 31 October, under the theme of “Resisting Disinfodemic: Media and Information Literacy for Everyone and by Everyone”.

 

UNESCO and partners are calling on youth worldwide to participate in this four-week virtual hackathon to design innovative solutions to disinfodemic and related online challenges.

 

The Hackathon will follow the theme of MIL against disinfodemic. It complements the mainstreaming of young men and women in the Global MIL Week In-Focus Sessions by enabling more significant youth leadership. Youth from local schools, universities, youth centres and youth organizations, as well as youth leaders from around the globe, are invited to participate. The winning teams and the outcome of the Hackathon will be presented during a dedicated online Press Conference on 27 October 2020.

 

This initiative builds on the first Global MIL Hackathon organized during Global MIL Week 2018, and the CodeTheCurve Hackathon organized by UNESCO earlier this year.

Eligibilities

Eligibilities

Any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO*. No previous coding background is required. Experience and expertise in game, mobile application, website and radio development would be an asset.

Benefits

Benefits

Winning teams will gain

 

  • Opportunity to pre-launch the projects globally during an online press conference
  • Interviews with potential donors and partners
  • Invitation to UNESCO’s Global MIL Week 2021 Feature Events
  • Two-day mentoring offered by a team of world-class MIL and game experts
  • A participation certificate from UNESCO and the Republic of Korea
  • Recognition through a UNESCO press release and various channels

Program Venue

Program Venue
Online

Eligible Regions

Eligible Regions

All Regions

Eligible Countries

Eligible Countries

All Countries

Application Process

ADDITIONAL INFORMATION

ADDITIONAL INFORMATION

Timeline

  • 5-12 October 2020: Call for applications
  • 13 October 2020: Announcement of shortlisted participants
  • 14-15 October 2020: Two-day mentoring on MIL and the hackathon
  • 16 and 19 October 2020: Two-day hacking
  • 19 October 2020: Submission of pitches
  • 20-23 October 2020: Judging process
  • 23 October 2020: Announcement of winners
  • 27 October 2020: Press Conference “Youth Tackling the Disinfodemic: Outcome of the Global MIL Youth Hackathon”

 

Task and challenges

Design innovative and creative solutions to one of the three challenges below:

  • Media and information literacy to counter the COVID-19 disinfodemic
  • Media and information literacy to fight discrimination
  • Media and information literacy to combat online privacy and data protection infringements

 

Solution categories

  • Game
  • Application/Website
  • Radio programme/Podcast
  • Creative community-based intervention (non-technology focused)

 

Submission format

Prototype of the solution and a 3-minute video pitch (a creative format is strongly recommended), which must present:

  • Problem statement, objectives and alignment with one of the three challenges
  • Explanation of the prototype
  • Feasibility
  • Audience
  • Deployment strategies
  • Business model and evidence of market validation
  • Sustainability

 

Mentoring modules

  • Media and information literacy
  • Prototyping, pitching, and storytelling
  • Game development
  • App development
  • Website development
  • Radio programming
  • Innovating with or without new technology

 

Jury
The jury members will include representatives from UNESCO, Republic of Korea, World Health Organization, United Nations Population Fund, the UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), IBM, Twitter, the UNESCO MIL Alliance, and the UNESCO-UNAOC MIL and Intercultural Dialogue University Network.

 

Evaluation criteria
  • Consistency
  • Excellence
  • Feasibility and Sustainability
  • Potential Impact

 

About Global MIL Week 2020

Under the theme “Resisting Disinfodemic: Media and Information Literacy for Everyone and, by Everyone”, Global MIL Week 2020 will respond to the exponentially increasing demand for MIL worldwide. It highlights the necessity of recognizing our shared interest in improving everyone’s competencies to interact with media, technology, and information, in order that they can be engaged in societies as critical-thinking citizens. It also underlines the pivotal role of MIL in fostering quality journalism, creative and purposeful use of digital technologies, critical access to information and freedom of expression, which all have implications on how we can individually and collectively overcome disinformation and misinformation.

Self Funded

Opening Date
October 5, 2020
Time Left
Time Zone
Paris time

HackingDisinfodemic – a Global Media and Information Literacy Youth Hackathon

Deadline
October 12, 2020
hack-02

Share on

Opportunity Type

Opportunity Type
Competition
Intership Type
Select Type

Description

Description

COVID-19 has confronted the world with a new wave of disinformation. Media and information literate youth have a pivotal role to play to resolve this challenge. HackingDisinfodemic is a global competition on MIL targeting youth, organized in the framework of Global MIL Week 2020, which will be commemorated from 24 to 31 October, under the theme of “Resisting Disinfodemic: Media and Information Literacy for Everyone and by Everyone”.

 

UNESCO and partners are calling on youth worldwide to participate in this four-week virtual hackathon to design innovative solutions to disinfodemic and related online challenges.

 

The Hackathon will follow the theme of MIL against disinfodemic. It complements the mainstreaming of young men and women in the Global MIL Week In-Focus Sessions by enabling more significant youth leadership. Youth from local schools, universities, youth centres and youth organizations, as well as youth leaders from around the globe, are invited to participate. The winning teams and the outcome of the Hackathon will be presented during a dedicated online Press Conference on 27 October 2020.

 

This initiative builds on the first Global MIL Hackathon organized during Global MIL Week 2018, and the CodeTheCurve Hackathon organized by UNESCO earlier this year.

Eligibilities

Eligibilities

Any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO*. No previous coding background is required. Experience and expertise in game, mobile application, website and radio development would be an asset.

Benefits

Benefits

Winning teams will gain

 

  • Opportunity to pre-launch the projects globally during an online press conference
  • Interviews with potential donors and partners
  • Invitation to UNESCO’s Global MIL Week 2021 Feature Events
  • Two-day mentoring offered by a team of world-class MIL and game experts
  • A participation certificate from UNESCO and the Republic of Korea
  • Recognition through a UNESCO press release and various channels

Program Venue

Program Venue
Online

Eligible Regions

Eligible Regions

All Regions

Eligible Countries

Eligible Countries

All Countries

Application Process

ADDITIONAL INFORMATION

ADDITIONAL INFORMATION

Timeline

  • 5-12 October 2020: Call for applications
  • 13 October 2020: Announcement of shortlisted participants
  • 14-15 October 2020: Two-day mentoring on MIL and the hackathon
  • 16 and 19 October 2020: Two-day hacking
  • 19 October 2020: Submission of pitches
  • 20-23 October 2020: Judging process
  • 23 October 2020: Announcement of winners
  • 27 October 2020: Press Conference “Youth Tackling the Disinfodemic: Outcome of the Global MIL Youth Hackathon”

 

Task and challenges

Design innovative and creative solutions to one of the three challenges below:

  • Media and information literacy to counter the COVID-19 disinfodemic
  • Media and information literacy to fight discrimination
  • Media and information literacy to combat online privacy and data protection infringements

 

Solution categories

  • Game
  • Application/Website
  • Radio programme/Podcast
  • Creative community-based intervention (non-technology focused)

 

Submission format

Prototype of the solution and a 3-minute video pitch (a creative format is strongly recommended), which must present:

  • Problem statement, objectives and alignment with one of the three challenges
  • Explanation of the prototype
  • Feasibility
  • Audience
  • Deployment strategies
  • Business model and evidence of market validation
  • Sustainability

 

Mentoring modules

  • Media and information literacy
  • Prototyping, pitching, and storytelling
  • Game development
  • App development
  • Website development
  • Radio programming
  • Innovating with or without new technology

 

Jury
The jury members will include representatives from UNESCO, Republic of Korea, World Health Organization, United Nations Population Fund, the UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), IBM, Twitter, the UNESCO MIL Alliance, and the UNESCO-UNAOC MIL and Intercultural Dialogue University Network.

 

Evaluation criteria
  • Consistency
  • Excellence
  • Feasibility and Sustainability
  • Potential Impact

 

About Global MIL Week 2020

Under the theme “Resisting Disinfodemic: Media and Information Literacy for Everyone and, by Everyone”, Global MIL Week 2020 will respond to the exponentially increasing demand for MIL worldwide. It highlights the necessity of recognizing our shared interest in improving everyone’s competencies to interact with media, technology, and information, in order that they can be engaged in societies as critical-thinking citizens. It also underlines the pivotal role of MIL in fostering quality journalism, creative and purposeful use of digital technologies, critical access to information and freedom of expression, which all have implications on how we can individually and collectively overcome disinformation and misinformation.

Self Funded

Opening Date

October 5, 2020
Time Left
203 Views

HackingDisinfodemic – a Global Media and Information Literacy Youth Hackathon

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FUNDING TYPE

Description

COVID-19 has confronted the world with a new wave of disinformation. Media and information literate youth have a pivotal role to play to resolve this challenge. HackingDisinfodemic is a global competition on MIL targeting youth, organized in the framework of Global MIL Week 2020, which will be commemorated from 24 to 31 October, under the theme of “Resisting Disinfodemic: Media and Information Literacy for Everyone and by Everyone”.

 

UNESCO and partners are calling on youth worldwide to participate in this four-week virtual hackathon to design innovative solutions to disinfodemic and related online challenges.

 

The Hackathon will follow the theme of MIL against disinfodemic. It complements the mainstreaming of young men and women in the Global MIL Week In-Focus Sessions by enabling more significant youth leadership. Youth from local schools, universities, youth centres and youth organizations, as well as youth leaders from around the globe, are invited to participate. The winning teams and the outcome of the Hackathon will be presented during a dedicated online Press Conference on 27 October 2020.

 

This initiative builds on the first Global MIL Hackathon organized during Global MIL Week 2018, and the CodeTheCurve Hackathon organized by UNESCO earlier this year.

BENIFITS

Winning teams will gain

 

  • Opportunity to pre-launch the projects globally during an online press conference
  • Interviews with potential donors and partners
  • Invitation to UNESCO’s Global MIL Week 2021 Feature Events
  • Two-day mentoring offered by a team of world-class MIL and game experts
  • A participation certificate from UNESCO and the Republic of Korea
  • Recognition through a UNESCO press release and various channels

Eligibilities

Any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO*. No previous coding background is required. Experience and expertise in game, mobile application, website and radio development would be an asset.

For Further Queries:

Eligible Regions:

Program Venue:

It will be held in Online.

APPLICATION PROCESS

Applications will be closed at:
October 12, 2020
please read the FAQs while completing your application.
October 12, 2020
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