Self Funded
HackingDisinfodemic – a Global Media and Information Literacy Youth Hackathon
Share on
Opportunity Type
Competition
Self Funded
Description
COVID-19 has confronted the world with a new wave of disinformation. Media and information literate youth have a pivotal role to play to resolve this challenge. HackingDisinfodemic is a global competition on MIL targeting youth, organized in the framework of Global MIL Week 2020, which will be commemorated from 24 to 31 October, under the theme of “Resisting Disinfodemic: Media and Information Literacy for Everyone and by Everyone”.
UNESCO and partners are calling on youth worldwide to participate in this four-week virtual hackathon to design innovative solutions to disinfodemic and related online challenges.
The Hackathon will follow the theme of MIL against disinfodemic. It complements the mainstreaming of young men and women in the Global MIL Week In-Focus Sessions by enabling more significant youth leadership. Youth from local schools, universities, youth centres and youth organizations, as well as youth leaders from around the globe, are invited to participate. The winning teams and the outcome of the Hackathon will be presented during a dedicated online Press Conference on 27 October 2020.
This initiative builds on the first Global MIL Hackathon organized during Global MIL Week 2018, and the CodeTheCurve Hackathon organized by UNESCO earlier this year.
Eligibilities
Any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO*. No previous coding background is required. Experience and expertise in game, mobile application, website and radio development would be an asset.
Benefits
Winning teams will gain
- Opportunity to pre-launch the projects globally during an online press conference
- Interviews with potential donors and partners
- Invitation to UNESCO’s Global MIL Week 2021 Feature Events
- Two-day mentoring offered by a team of world-class MIL and game experts
- A participation certificate from UNESCO and the Republic of Korea
- Recognition through a UNESCO press release and various channels
Program Venue
Online
Online
Eligible Regions
All Regions
All Countries
select_all_regions
Eligible Countries
Afghanistan, Albania, Algeria, Andorra, Argentina, Angola, Africa, Antigua and Barbuda, Armenia, Australia, Austria, Azerbaijan, Bahamas, Bahrain, Bangladesh, Barbados, Belarus, Belgium, Belize, Benin, Bermuda, Bhutan, Bolivia, Bosnia and Herzegovina, Botswana, Brazil, Brunei, Bulgaria, Burkina Faso, Burundi, Cabo Verde, Cambodia, Cameroon, Canada, Cape Verde, Central African Republic, Chad, Chile, China, Colombia, Comoros, Congo, Democratic Republic, Costa Rica, Cote d’Ivoire, Croatia, Cuba, Cyprus, Czechia, Denmark, Djibouti, Dominica, Dominican Republic, Ecuador, Egypt, El Salvador, Equatorial Guinea, Eritrea, Estonia, Eswatini (formerly Swaziland), Ethiopia, Fiji, Finland, France, Gabon, Gambia, Georgia, Germany, Ghana, Greece, Greenland, Grenada, Guatemala, Guinea, Guinea-Bissau, Guyana, Haiti, Honduras, Hong Kong, Iceland, India, Indonesia, Iran, Iraq, Ireland, Israel, Italy, Jamaica, Japan, Jordan, Kazakhstan, Kenya, Kiribati, Kosovo, Kuwait, Kyrgyzstan, Laos, Latvia, Lebanon, Lesotho, Liberia, Libya, Liechtenstein, Lithuania, Luxembourg, Madagascar, Malawi, Malaysia, Maldives, Mali, Malta, Marshall Islands, Mauritania, Mauritius, Mexico, Micronesia, Moldova, Monaco, Mongolia, Montenegro, Morocco, Mozambique, Myanmar (formerly Burma), Namibia, Nauru, Nepal, Netherlands, New Zealand, Nicaragua, Niger, Nigeria, North Korea, North Macedonia (formerly Macedonia), Norway, Oman, Pakistan, Palau, Palestine, Panama, Papua New Guinea, Paraguay, Peru, Philippines, Poland, Portugal, Qatar, Romania, Russian Federation, Rwanda, Saint Kitts and Nevis, Saint Lucia, Saint Vincent and the Grenadines, Samoa, San Marino, Sao Tome and Principe, Saudi Arabia, Senegal, Serbia, Seychelles, Sierra Leone, Singapore, Slovakia, Slovenia, Solomon Islands, Somalia, South Africa, South Korea, South Sudan, Spain, Sri Lanka, Sudan, Suriname, Sweden, Switzerland, Syria, Taiwan, Tajikistan, Tanzania, Thailand, Timor-Leste, Tunisia, Togo, Tonga, Trinidad and Tobago, Turkey, Turkmenistan, Tuvalu, Uganda, Ukraine, UAE, UK, USA, Uruguay, Uzbekistan, Vanuatu, Vatican City (Holy See), Venezuela, Vietnam, Western Sahara, Yemen, Zambia, Zimbabwe, Hungary, Cook Island
Application Process
ADDITIONAL INFORMATION
Timeline
- 5-12 October 2020: Call for applications
- 13 October 2020: Announcement of shortlisted participants
- 14-15 October 2020: Two-day mentoring on MIL and the hackathon
- 16 and 19 October 2020: Two-day hacking
- 19 October 2020: Submission of pitches
- 20-23 October 2020: Judging process
- 23 October 2020: Announcement of winners
- 27 October 2020: Press Conference “Youth Tackling the Disinfodemic: Outcome of the Global MIL Youth Hackathon”
Task and challenges
Design innovative and creative solutions to one of the three challenges below:
- Media and information literacy to counter the COVID-19 disinfodemic
- Media and information literacy to fight discrimination
- Media and information literacy to combat online privacy and data protection infringements
Solution categories
- Game
- Application/Website
- Radio programme/Podcast
- Creative community-based intervention (non-technology focused)
Prototype of the solution and a 3-minute video pitch (a creative format is strongly recommended), which must present:
- Problem statement, objectives and alignment with one of the three challenges
- Explanation of the prototype
- Feasibility
- Audience
- Deployment strategies
- Business model and evidence of market validation
- Sustainability
Mentoring modules
- Media and information literacy
- Prototyping, pitching, and storytelling
- Game development
- App development
- Website development
- Radio programming
- Innovating with or without new technology
- Consistency
- Excellence
- Feasibility and Sustainability
- Potential Impact
About Global MIL Week 2020
Under the theme “Resisting Disinfodemic: Media and Information Literacy for Everyone and, by Everyone”, Global MIL Week 2020 will respond to the exponentially increasing demand for MIL worldwide. It highlights the necessity of recognizing our shared interest in improving everyone’s competencies to interact with media, technology, and information, in order that they can be engaged in societies as critical-thinking citizens. It also underlines the pivotal role of MIL in fostering quality journalism, creative and purposeful use of digital technologies, critical access to information and freedom of expression, which all have implications on how we can individually and collectively overcome disinformation and misinformation.
Share on
Self Funded
HackingDisinfodemic – a Global Media and Information Literacy Youth Hackathon
Share on
Opportunity Type
Competition
Full Time
Description
COVID-19 has confronted the world with a new wave of disinformation. Media and information literate youth have a pivotal role to play to resolve this challenge. HackingDisinfodemic is a global competition on MIL targeting youth, organized in the framework of Global MIL Week 2020, which will be commemorated from 24 to 31 October, under the theme of “Resisting Disinfodemic: Media and Information Literacy for Everyone and by Everyone”.
UNESCO and partners are calling on youth worldwide to participate in this four-week virtual hackathon to design innovative solutions to disinfodemic and related online challenges.
The Hackathon will follow the theme of MIL against disinfodemic. It complements the mainstreaming of young men and women in the Global MIL Week In-Focus Sessions by enabling more significant youth leadership. Youth from local schools, universities, youth centres and youth organizations, as well as youth leaders from around the globe, are invited to participate. The winning teams and the outcome of the Hackathon will be presented during a dedicated online Press Conference on 27 October 2020.
This initiative builds on the first Global MIL Hackathon organized during Global MIL Week 2018, and the CodeTheCurve Hackathon organized by UNESCO earlier this year.
Eligibilities
Any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO*. No previous coding background is required. Experience and expertise in game, mobile application, website and radio development would be an asset.
Benefits
Winning teams will gain
- Opportunity to pre-launch the projects globally during an online press conference
- Interviews with potential donors and partners
- Invitation to UNESCO’s Global MIL Week 2021 Feature Events
- Two-day mentoring offered by a team of world-class MIL and game experts
- A participation certificate from UNESCO and the Republic of Korea
- Recognition through a UNESCO press release and various channels
Program Venue
Online
Eligible Regions
All Regions
Eligible Countries
All Countries
Application Process
ADDITIONAL INFORMATION
Timeline
- 5-12 October 2020: Call for applications
- 13 October 2020: Announcement of shortlisted participants
- 14-15 October 2020: Two-day mentoring on MIL and the hackathon
- 16 and 19 October 2020: Two-day hacking
- 19 October 2020: Submission of pitches
- 20-23 October 2020: Judging process
- 23 October 2020: Announcement of winners
- 27 October 2020: Press Conference “Youth Tackling the Disinfodemic: Outcome of the Global MIL Youth Hackathon”
Task and challenges
Design innovative and creative solutions to one of the three challenges below:
- Media and information literacy to counter the COVID-19 disinfodemic
- Media and information literacy to fight discrimination
- Media and information literacy to combat online privacy and data protection infringements
Solution categories
- Game
- Application/Website
- Radio programme/Podcast
- Creative community-based intervention (non-technology focused)
Prototype of the solution and a 3-minute video pitch (a creative format is strongly recommended), which must present:
- Problem statement, objectives and alignment with one of the three challenges
- Explanation of the prototype
- Feasibility
- Audience
- Deployment strategies
- Business model and evidence of market validation
- Sustainability
Mentoring modules
- Media and information literacy
- Prototyping, pitching, and storytelling
- Game development
- App development
- Website development
- Radio programming
- Innovating with or without new technology
- Consistency
- Excellence
- Feasibility and Sustainability
- Potential Impact
About Global MIL Week 2020
Under the theme “Resisting Disinfodemic: Media and Information Literacy for Everyone and, by Everyone”, Global MIL Week 2020 will respond to the exponentially increasing demand for MIL worldwide. It highlights the necessity of recognizing our shared interest in improving everyone’s competencies to interact with media, technology, and information, in order that they can be engaged in societies as critical-thinking citizens. It also underlines the pivotal role of MIL in fostering quality journalism, creative and purposeful use of digital technologies, critical access to information and freedom of expression, which all have implications on how we can individually and collectively overcome disinformation and misinformation.
Share on
Self Funded
HackingDisinfodemic – a Global Media and Information Literacy Youth Hackathon
Share on
Opportunity Type
Competition
Select Type
Description
COVID-19 has confronted the world with a new wave of disinformation. Media and information literate youth have a pivotal role to play to resolve this challenge. HackingDisinfodemic is a global competition on MIL targeting youth, organized in the framework of Global MIL Week 2020, which will be commemorated from 24 to 31 October, under the theme of “Resisting Disinfodemic: Media and Information Literacy for Everyone and by Everyone”.
UNESCO and partners are calling on youth worldwide to participate in this four-week virtual hackathon to design innovative solutions to disinfodemic and related online challenges.
The Hackathon will follow the theme of MIL against disinfodemic. It complements the mainstreaming of young men and women in the Global MIL Week In-Focus Sessions by enabling more significant youth leadership. Youth from local schools, universities, youth centres and youth organizations, as well as youth leaders from around the globe, are invited to participate. The winning teams and the outcome of the Hackathon will be presented during a dedicated online Press Conference on 27 October 2020.
This initiative builds on the first Global MIL Hackathon organized during Global MIL Week 2018, and the CodeTheCurve Hackathon organized by UNESCO earlier this year.
Eligibilities
Any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO*. No previous coding background is required. Experience and expertise in game, mobile application, website and radio development would be an asset.
Benefits
Winning teams will gain
- Opportunity to pre-launch the projects globally during an online press conference
- Interviews with potential donors and partners
- Invitation to UNESCO’s Global MIL Week 2021 Feature Events
- Two-day mentoring offered by a team of world-class MIL and game experts
- A participation certificate from UNESCO and the Republic of Korea
- Recognition through a UNESCO press release and various channels
Program Venue
Online
Eligible Regions
All Regions
Eligible Countries
All Countries
Application Process
ADDITIONAL INFORMATION
Timeline
- 5-12 October 2020: Call for applications
- 13 October 2020: Announcement of shortlisted participants
- 14-15 October 2020: Two-day mentoring on MIL and the hackathon
- 16 and 19 October 2020: Two-day hacking
- 19 October 2020: Submission of pitches
- 20-23 October 2020: Judging process
- 23 October 2020: Announcement of winners
- 27 October 2020: Press Conference “Youth Tackling the Disinfodemic: Outcome of the Global MIL Youth Hackathon”
Task and challenges
Design innovative and creative solutions to one of the three challenges below:
- Media and information literacy to counter the COVID-19 disinfodemic
- Media and information literacy to fight discrimination
- Media and information literacy to combat online privacy and data protection infringements
Solution categories
- Game
- Application/Website
- Radio programme/Podcast
- Creative community-based intervention (non-technology focused)
Prototype of the solution and a 3-minute video pitch (a creative format is strongly recommended), which must present:
- Problem statement, objectives and alignment with one of the three challenges
- Explanation of the prototype
- Feasibility
- Audience
- Deployment strategies
- Business model and evidence of market validation
- Sustainability
Mentoring modules
- Media and information literacy
- Prototyping, pitching, and storytelling
- Game development
- App development
- Website development
- Radio programming
- Innovating with or without new technology
- Consistency
- Excellence
- Feasibility and Sustainability
- Potential Impact
About Global MIL Week 2020
Under the theme “Resisting Disinfodemic: Media and Information Literacy for Everyone and, by Everyone”, Global MIL Week 2020 will respond to the exponentially increasing demand for MIL worldwide. It highlights the necessity of recognizing our shared interest in improving everyone’s competencies to interact with media, technology, and information, in order that they can be engaged in societies as critical-thinking citizens. It also underlines the pivotal role of MIL in fostering quality journalism, creative and purposeful use of digital technologies, critical access to information and freedom of expression, which all have implications on how we can individually and collectively overcome disinformation and misinformation.
Share on
Self Funded
Opening Date
HackingDisinfodemic – a Global Media and Information Literacy Youth Hackathon
FUNDING TYPE
Description
COVID-19 has confronted the world with a new wave of disinformation. Media and information literate youth have a pivotal role to play to resolve this challenge. HackingDisinfodemic is a global competition on MIL targeting youth, organized in the framework of Global MIL Week 2020, which will be commemorated from 24 to 31 October, under the theme of “Resisting Disinfodemic: Media and Information Literacy for Everyone and by Everyone”.
UNESCO and partners are calling on youth worldwide to participate in this four-week virtual hackathon to design innovative solutions to disinfodemic and related online challenges.
The Hackathon will follow the theme of MIL against disinfodemic. It complements the mainstreaming of young men and women in the Global MIL Week In-Focus Sessions by enabling more significant youth leadership. Youth from local schools, universities, youth centres and youth organizations, as well as youth leaders from around the globe, are invited to participate. The winning teams and the outcome of the Hackathon will be presented during a dedicated online Press Conference on 27 October 2020.
This initiative builds on the first Global MIL Hackathon organized during Global MIL Week 2018, and the CodeTheCurve Hackathon organized by UNESCO earlier this year.
BENIFITS
Winning teams will gain
- Opportunity to pre-launch the projects globally during an online press conference
- Interviews with potential donors and partners
- Invitation to UNESCO’s Global MIL Week 2021 Feature Events
- Two-day mentoring offered by a team of world-class MIL and game experts
- A participation certificate from UNESCO and the Republic of Korea
- Recognition through a UNESCO press release and various channels
Eligibilities
Any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO*. No previous coding background is required. Experience and expertise in game, mobile application, website and radio development would be an asset.
For Further Queries:
Eligible Regions:
Program Venue:
APPLICATION PROCESS
Recent Articles
-
IELTS Ultimate Guide – Preparation Tips, Format and Test Day Tips
January 29, 2021 -
Free Artist Residencies in Europe For Emerging Artists
January 21, 2021 -
How To Write A Personal Statement
December 22, 2020
Related Posts
-
FAOU Spring Internship 2021
January 18, 2021





